Hi. I’m trying to create a tree. There are two approaches I can take when creating branches:
- Use the simplest shape, like a square. So I’ll get less vertex, but I’ll get a lot of transparent pixels that will have to be discarded when rendering.
- Use complicated shape with outlining around the contour. So it’ll significantly reduce the number of transparent pixels, but greatly increase pixels, which is especially significant when wind is used in a scene.
Do you think it’s worth outlining the branches or is the processing of transparent pixels very fast and not worth it?