The BEST Method to See Whats in remote Inventory?

Pok3r, I tried the Move Component to Node and It compiles with an Error Move Component to contains a latent call which cannot exist outside of the event graph. I “think” it would work better to be able to move the static mesh that is a part of the blueprint object, I have however come up with a fix, its not elegant but it appears to work. I spawn in a secondary blueprint object that is linked to the first and I can adjust its location freely, however I am having issues with replication and the state of the object after a server save and restart. Still very much a work in progress, but progress is being made albeit slowly. I am not sure why its unhappy moving the static mesh that is in the blueprint, perhaps it has something to do with it being in the blueprint…? Thank you for the suggestion and if you have any others I would love to hear them… as sometimes the answer is staring you in the face and you just cant see it…