Ok, so I have trolled through the forums and tried a few things on my own and so far no luck. Now usually I will beat myself senseless trying to figure this stuff out on my own, but I am trying to avail myself of the expertise and knowledge available here, so here goes.
When you have an Item that “stores” stuff it has an attached PrimalInventoryBP component. Is there a way to trigger an event when a Player has Added or removed stuff from the item? I tried BPInventoryrefresh function, but it doesn’t appear to be doing anything when I access the Item. Should I be using the BPNotifyItemRemoved & Added Functions instead?
Along the same topic, suggestions on a Way for counting how many of a certain item are in the remote inventory?
Is there a Previous Post that goes into the Remote Inventory Systems in a bit more detail?
And… Finally, is there a way in the Dev Kit to debug and see what is happening in your BP Scripts? The Unreal Editor I use for my other projects has debugging features for checking BP’s but this seems to be disabled in ARK Editor… or am I missing something?
Cheers, and Thanks in Advance!