Ok, I managed to get the event happening and it is correctly checking the number of items in the inventory. Now I want the function to Adjust the position of a secondary Static Mesh to reflect how Full/Empty the item is. The Mesh appears and goes away depending on whether there is some items or none but when it tries to Move the Mesh I just get a warning in the Log and the mesh does not move… any suggestions? Obviously I am missing something fundamental I have looked through the unreal documentations, tried checking out what nodes other than Set Relative Location I can use and I am not seeing it.
(EDIT) I Tried Using the Set Relative Transform Node instead of relative Location, It STILL Will not let me move the mesh, However I CAN Change the scale and that gives me close to the effect I was Looking for… its not exactly what I wanted. What am I missing about moving a static mesh?