The Baron's Hangar- Environment

University project, based of a 3d concept from Daniel Brown . The main focus for the environment is the Fighter Jet. All assets and textures are made by me. Would love to know what everyone thinks about it.

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For more screenshots check out my Artstation
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:cool::cool::cool::cool::cool:

Really nice work!

Really nice work here :smiley:

beautiful !!!

can you share some lighting tips please , or even better make some tutorial on the topic ,

anyway gj and keep up the good work !

Hi, Thanks a lot
Below are some of the WIP shots of the environment.

The settings are very basic for the lightsource and skylight


I have the exposure as minimum to 0.7 and max to 0.8, I changed the colour of the scene to a yellowish colour to give the sunlight effect. The only thing I did differently to most people is almost every mesh has lightmaps, if an object is too big I split it up into 2 meshes so the lightmaps have enough padding for it to bake. The jet was an exception and was split into 15 pieces each piece has a lightmap resolution around 256. The lightsource is set to stationary, the post process uses a LUT file and I have increased the contrast and some other basic settings. Nothing too complicated.

thanks man, really appreciate :slight_smile:

i will definitevely play with these toys when i finish some real world stuff :confused: