University project, based of a 3d concept from Daniel Brown . The main focus for the environment is the Fighter Jet. All assets and textures are made by me. Would love to know what everyone thinks about it.
The settings are very basic for the lightsource and skylight
I have the exposure as minimum to 0.7 and max to 0.8, I changed the colour of the scene to a yellowish colour to give the sunlight effect. The only thing I did differently to most people is almost every mesh has lightmaps, if an object is too big I split it up into 2 meshes so the lightmaps have enough padding for it to bake. The jet was an exception and was split into 15 pieces each piece has a lightmap resolution around 256. The lightsource is set to stationary, the post process uses a LUT file and I have increased the contrast and some other basic settings. Nothing too complicated.