I have spent the past 10 months making The Axis Unseen by myself using UE5. The Axis Unseen is a horror hunting simulator where you hunt monsters from Folklore. I also got super lucky with the music, which is a fusion of metal and primitive instruments by Clifford Meyer, previously of ISIS (the band) and Red Sparowes. Everything else in the game is by me and UE5 has been amazing. The entire game is built in Blueprint, which has worked out great! I have been beating my time estimates by over 200%. Iām still getting used to how easy it is to do everything! Nanite has also been a massive time saver. Since I have stylized the game a bit with flatter colors, I am able to put models that are millions of polys just straight into the game without even needing to do UVs or anything. Itās like magic! Check it out and let me know what you think!
Looks very nice and the music gives me Grim Dawn vibes.
horror hunting simulator where you hunt monsters from Folklore
ā¦ sounds great too, but unfortunately, the name āAxis Unseenā does not communicate what the game is about or its theme/setting. Itās not an absolute requirement that the names of games do that, but yeah, just a gut feeling on my end. If itās not too late it might be worth thinking about an alternative.
Thatās fair. It is meant to sound like a metal album title (since itās very metal-centric) and also it relates to the term āAxis Mundiā, which is like the Otherworld or Worldtree where there is a world outside our own connecting everything. Thatās the setting of the game.
I literally gasped seeing the tree walk across the screen in the second video. What a marvelous project, especially for a solo dev! Will there be any sort of home-building aspects or is it more combat/horror focused?
Thanks! This one is more like a hunting simulator (like TheHunter: Call of the Wild or something) and not a survival crafting game. You follow the creatures tracks, pay attention to the wind, etc.
If you donāt mind me asking, how did you get you game trailer uploaded in IGNās youtube channel? If itās a contract/NDA type deal feel free to not answer!
Game looks amazing, and the theme is a spot on for me - so once itās released, iāll probably buy it.
Hereās the only part Iāll throw some constructive criticism on:
The one thing that Iām not really to keen about is the name.
Iāve read the explanation above, but it simply doesnāt click that well due to the mix of Latin and English and with āAxis mundiā being the official astronomical term for the Earth axis between itās celestial poles, which defines itās rotation.
Axis on itās own is just a Latin word which translates to the word ālineā and it is used in different fields from politics and art to science and technology. When you drop the 2nd word of the term it loses the meaning. Using it together with an english word like āAxis unseenā changes it even further, literally translating it to Line unseen.
When choosing a name, try to avoid being too witty about it, because for the majority of the customers it will be too much to connect all the dots, especially solely from the title (as the majority wonāt know all the details of the game and the correlation between one of the usages of the term Axis Mundi. Gotta think from the merchants point of view.
I just pinged someone who followed me on Twitter and it went from there. They were interested in the game and agreed to do it. It was a 24 hour exclusive to them, thatās part of how they agreed to do it.
I love monsters from folk lore, but instead of fighting them, I would like to know more about them. If itās all built using blueprints, they should be acting more for you, than you just fighting them.
Your game looks amazing and I am impressed. I am getting into game development and want to achieve something similar to you, is there any advice that you have that might help with that?
Iād say just keep making full projects. Some people focus on just art pieces or smaller things, but I have learned the most from making full games/mods.
If you donāt need UVs, thatās all there is to it. You just donāt need to do it. In my case, itās just vertex color data. So individual verts contain all the data I need. I have no need for unwrapped UVs.