The Axis Unseen - my solo UE5 indie game I have been working on for 10 months

I have spent the past 10 months making The Axis Unseen by myself using UE5. The Axis Unseen is a horror hunting simulator where you hunt monsters from Folklore. I also got super lucky with the music, which is a fusion of metal and primitive instruments by Clifford Meyer, previously of ISIS (the band) and Red Sparowes. Everything else in the game is by me and UE5 has been amazing. The entire game is built in Blueprint, which has worked out great! I have been beating my time estimates by over 200%. Iā€™m still getting used to how easy it is to do everything! :stuck_out_tongue: Nanite has also been a massive time saver. Since I have stylized the game a bit with flatter colors, I am able to put models that are millions of polys just straight into the game without even needing to do UVs or anything. Itā€™s like magic! Check it out and let me know what you think!

Also you can wishlist it on Steam

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Also Iā€™ve been using UE5 since it first came out in Early Access. Iā€™m about 10 months into the project. Feel free to ask me anything!

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Looks very nice and the music gives me Grim Dawn vibes.

horror hunting simulator where you hunt monsters from Folklore

ā€¦ sounds great too, but unfortunately, the name ā€œAxis Unseenā€ does not communicate what the game is about or its theme/setting. Itā€™s not an absolute requirement that the names of games do that, but yeah, just a gut feeling on my end. If itā€™s not too late it might be worth thinking about an alternative.

Good luck with the project!

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Thatā€™s fair. It is meant to sound like a metal album title (since itā€™s very metal-centric) and also it relates to the term ā€œAxis Mundiā€, which is like the Otherworld or Worldtree where there is a world outside our own connecting everything. Thatā€™s the setting of the game. :slight_smile:

Ah, nice, makes a lot more sense to me now with that explanation. It definitely sounds very metal :slight_smile:

I literally gasped seeing the tree walk across the screen in the second video. What a marvelous project, especially for a solo dev! Will there be any sort of home-building aspects or is it more combat/horror focused?

Thanks! :slight_smile: This one is more like a hunting simulator (like TheHunter: Call of the Wild or something) and not a survival crafting game. You follow the creatures tracks, pay attention to the wind, etc.

This is an absolute inspiration, wish listed and followed to support you. Youā€™ve done a great job with the visuals by any standard.

If you donā€™t mind me asking, how did you get you game trailer uploaded in IGNā€™s youtube channel? If itā€™s a contract/NDA type deal feel free to not answer!

Game looks amazing, and the theme is a spot on for me - so once itā€™s released, iā€™ll probably buy it.

Hereā€™s the only part Iā€™ll throw some constructive criticism on:

The one thing that Iā€™m not really to keen about is the name.
Iā€™ve read the explanation above, but it simply doesnā€™t click that well due to the mix of Latin and English and with ā€œAxis mundiā€ being the official astronomical term for the Earth axis between itā€™s celestial poles, which defines itā€™s rotation.

Axis on itā€™s own is just a Latin word which translates to the word ā€œlineā€ and it is used in different fields from politics and art to science and technology. When you drop the 2nd word of the term it loses the meaning. Using it together with an english word like ā€œAxis unseenā€ changes it even further, literally translating it to Line unseen.

When choosing a name, try to avoid being too witty about it, because for the majority of the customers it will be too much to connect all the dots, especially solely from the title (as the majority wonā€™t know all the details of the game and the correlation between one of the usages of the term Axis Mundi. Gotta think from the merchants point of view.

I just pinged someone who followed me on Twitter and it went from there. They were interested in the game and agreed to do it. It was a 24 hour exclusive to them, thatā€™s part of how they agreed to do it.

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I love monsters from folk lore, but instead of fighting them, I would like to know more about them. If itā€™s all built using blueprints, they should be acting more for you, than you just fighting them.

Your game looks amazing and I am impressed. I am getting into game development and want to achieve something similar to you, is there any advice that you have that might help with that?

Hola Como es posible importar activos sin uvs con nanite me interesa si me puede ayudar

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Iā€™d say just keep making full projects. Some people focus on just art pieces or smaller things, but I have learned the most from making full games/mods.

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If you donā€™t need UVs, thatā€™s all there is to it. You just donā€™t need to do it. In my case, itā€™s just vertex color data. So individual verts contain all the data I need. I have no need for unwrapped UVs.