relies on persistent inventory and progress tracking, the failure of the auto-save system after extended sessions breaks the gameplay loop.
Players who join late feel punished, as they lose their progress and start from zero. This discourages players from staying in the map long-term or rejoining later.
I believe this is a critical issue for maps that are designed to run continuously without restarts, and I hope you can prioritize investigating and fixing this behavior.
Thank you for supporting Creative