The Art of Combat - Melee Combat System for the Unreal Engine

Quick question regarding the Moveset Control Component in the _Legacy folder. What would entail bringing this into the new _ADNeo project? The ability to change movesets based on weapons is something I had in my Unity project and will definitely want to bring it into this one, especially if it’s already done and working.

Also, how do movesets work currently in the _ADNeo project? I’m guessing it’s not based on weapon type since you’re planning on redesigning things.

Finally going to dig into everything this weekend since I’ll have free time.