Picked it up a few weeks ago but haven’t had time to dig into it due to hectic work schedule but I should be able to get to it starting this weekend.
I have a quick question regarding the class setup you have for this package. I’m looking to alter stuff a bit and get rid of the class based elements and have things granted to all players. Are abilities such as feints, blocks and parries limited to their respective classes? I’m looking to modify things so that if you pick up a shield, you get the benefits of the shield (blocking, for example) without needing to be a certain class. How difficult would you estimate this to be?
Also, I was seeing that you made it very easy to include other marketplace animation packs such as Kubold’s. What is involved to easily swap them out if I decided to go that route and pick up some animations?
Lastly, are there any updates planned for the near future? If so, what types of features are you planning?
Really looking forward to getting into this. New to Unreal as well so I’m sure the road will be bumpy in the beginning. My project was originally done in Unity but after encountering loads of networking headaches and not wanting to pay for a solution I decided to look into other engines. Saw your package had 90% of what I already did as well as good networking. Keep up the great work!