New Blueprints and Improvements in the coming update:
- New Complete Archery System (Ranger Class with the ability to use melee attacks as well as ranged attacks)
- New Steam API Integration For Singleplayer/Multiplayer
- New AI Personality Improvements (The AI is now even more intelligent, using a combination of certain variables and probability for Action Design like AI Aggression Level (Aggressive, Reactive, Passive), Preferred Hate Rank Level of Target (High, Mid, Low), Current Energy Checking Priority (Defines the probability of the AI to “want” to check its energy levels to make sure it has sufficient energy), Energy Refill Threshold (High, Mid, Low)
- New Character Improvements (Gender Definition - This can have several applications from customizing characters’ looks to their sound effects (it is already tied to the SFX sounds for damage receipt), New Graphs - AI Graph, Ranger Graph, Defense Graph (Parries, Parry Counters, Responsive Evade System, Feints, Feint Counters, Blocks and Guard Breaks), Attack Graphs (Quick, light, heavy attacks, Throw Projectiles), Movement Graph, Targeting Graph, Equipment Graph, Damage Graph, Hits Graph, RPG Graph, Attack Techniques Graph, Special Techniques Graph, SFX Graph
- New Projectile Classes (One Parent and children for different kinds of projectile movements - linear, angular, etc)
- New Projectile Deflection System (Built into the character and projectile blueprints, similar to Naruto Ultimate Ninja Storm’s Kunai/Shuriken deflection system)
- New Modular RPG Component (Contains code for very detailed and visually visible (in the UI) Regeneration and Draining of Stats, Level Ascension (by Experience Points), Class/Sin Assignment, Attributes that affect Stats like Vitality, Insight, Acuity, Strength, Precision etc, Stats that are affected by Atrributes like Health, Health Regen Rate, Energy, Physical Damage, Magic Damage, Melee/Ranged Accuracy etc, Stat Point Assignment (Auto/Manual Distribution of Stat Points For the player and AI), Modular Animation Montage Assignment, etc
- New Game Mode Templates For Various Battle Scenarios (Survival, Versus)
- New Multiplayer Multiplayer Lobby Template and Mode Templates For Online, LAN and Local Multiplayer gaming
- New Animation Blueprint with several new notifies, new animation graph segments, more robust state machine for each class, new SFX Graph
- New Announcer Blueprint and Announcer Sound Class
- New Pickup Systems
- New Special Technique Blueprints
- New and Improved AI and Player Controller Blueprints
- 6 New Example Maps for the various game modes
- Several New UI Widgets (Front End Menus and several Sub-Menus, In-game HUDs, Game Mode-Specific HUDs , Notification Interfaces, RPG Character Management (Stats, Equipment, AI, Overview))
- New Render to 3D Blueprints
- Revamped Character Blueprint (Now instead of having two character blueprints for the player and AI, all the code is handled in one character blueprint for player and AI control)
- Improved Game Instance Blueprint
- Improved Multiplayer Support (All the code has been optimized for better multiplayer networking bandwidth usage, and best practices for RPC are now in place)
- Ready For Integration with other Marketplace Assets like the Footsteps Sounds Blueprints, Kubold Animations, Options Menu Kit…
- And yes, unbelievably, still much more…