The Art of Combat - Melee Combat System for the Unreal Engine

@Maxx_Rexx

this is good to know, it sounds like there is alot that a user can customize and tweak. I’m currently waiting for a check to arrive, then I’ll be able to make the jump

What have I done O_O

lol

Oh, if you want more info about how the batman games attack system works, I’ve written a break down on how Batman prioritizes his enemies when doing specific attacks in the Arkham Origins game:
Arkham origins was really buggy and the combat system in that game wasn’t as polished as the previous games so I made a list of bugs in their system, and wrote an explanation on how it worked in the previous games.

It’s somewhat extensive, but I think you’ll enjoy the read, hopefully you’ll play the game as well (to better contextualize the breakdown)
http://community.wbgames.com/t5/Arkham-Knight-Support/Combat-Attack-Target-Priorities-broken/m-p/38833#M7474

Here is an excerpt that’s related to my next question.

You said that we can re-design the targeting system too correct? Does this mean that I could implement such a priority system as illustrated above to be influenced by player directional input? (I believe Batman uses an 8 direction segment radius to highlight potential targets, they uses the above described “per-attack” priority system to decide who to hit).

Once I purchase the system, will you show me where in the blueprint I should add these features?