The AnimNode Control Rig debug console command does not work anymore.

When creating debugs in the Control Rig editor, via one of the Draw nodes or by right-clicking on a variable > Add Visual Debug, one can display transforms, lines, points or other debugging visual elements.

To see these elements while PIE, one can enter the command a.AnimNode.ControlRig.Debug 1 (if the Control Rig node is running in the Anim Instance).

In previous versions of the engine, this worked just fine. But in 5.4, it does not seem to be the case anymore.

Awh Ok just found it!

You now also have to enter ControlRig.EnableDrawInterfaceInGame 1.

A bit cumbersome if you ask me… Why the need for an extra Cmd?
Anyway, it works. It’s kind of like Enable/DisableAllScreenMessages for Print String I suppose.

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