The animations used by two bones under the same Actor are matched, but when I have them run in the level, they may not match.

The animations used by two bones under the same Actor are matched, but when I have them run in the level, they may not match.
And when I actually run in the level, I pause or disable post-processing animations in this Actor and click on them, and their animations will remain consistent.
I suspect that starting at the same time may have caused their frame animations to be misaligned, but I don’t know how to adjust it