The animation is baked from control rig in editor is broken?

The first frame in the level sequencer:

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This is the result after baking to animation sequence:

image

Any idea?

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Found the problem
image
The root cause is ControlRig doesn’t control Manny mesh extra bones.
Changing preview to _Simple fixes the problem
image

BTW, I found the extra bones in Many mesh are super useful for some animation problems, i.e. the candy wrapper.

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I didn’t understand the solution, can you describe more informatively?

For posterity.

Someone else explained that the issue stems from “extra” bones, IK or otherwise, affecting the mesh.

So, I’ve found a somewhat adequate workaround–retarget the animation(s) to a simple version of the skeleton (e.g. SKM_Manny_Simple), then retarget back to the original. This mostly clears the impact of the extra bones you’ve likely created for other features.