The animation is baked from control rig in editor is broken?

The first frame in the level sequencer:

image

This is the result after baking to animation sequence:

image

Any idea?

1 Like

Found the problem
image
The root cause is ControlRig doesn’t control Manny mesh extra bones.
Changing preview to _Simple fixes the problem
image

BTW, I found the extra bones in Many mesh are super useful for some animation problems, i.e. the candy wrapper.

2 Likes

I didn’t understand the solution, can you describe more informatively?