Herlehos
(Herlehos)
June 23, 2022, 6:15pm
1
Hello
I’m about to launch a test version of my mobile game on the Play Store but I’m having this error when uploading my .aab on the Play Console : “The Android App Bundle file was not signed”.
However, I do have generated a key via Android Studio (I also did this via the cmd prompt), I have put the key inside the “Build/Android” folder of my project, and information below “Distribution Signing” are correct.
But… I still have this error
I don’t know if it’s related, but when I build without activating the “For Distribution” option, I have no problem to make a build.
But when activated, I have this error : “cmd.exe failed with args: […] Intermediate\Android\gradle\rungradle.bat” :app:bundleRelease".
Any suggestion?
Thanks a lot!
eldany.uy
(eldany.uy)
June 24, 2022, 11:56am
2
have you stored your key store (and key alias if any) in the /projectfolder/build/android folder?
have you filled distribution signing fields in android settings?
eldany.uy
(eldany.uy)
June 24, 2022, 11:59am
4
wait rungradle error?
try deleting the folder /project settings/intermediate/android/armv7/gradle and try building again.
Herlehos
(Herlehos)
June 24, 2022, 12:11pm
7
Don’t know if it’s normal, but I have 3 times the “gradle folder” that are automatically created when I build:
Intermediate/Android/Gradle
Intermediate/Android/arm64/Gradle
Intermediate/Android/arm64/Gradle/Gradle
eldany.uy
(eldany.uy)
June 24, 2022, 12:32pm
8
I work for an armv7 device and I have
intermediate/android/armv7/gradle
intermediate/android/armv7/gradle/gradle
not intermediate/android/gradle here
Herlehos
(Herlehos)
June 24, 2022, 1:19pm
10
What’s the difference between armv7 an arm64?
Can It be the source of my problem?
eldany.uy
(eldany.uy)
June 24, 2022, 1:31pm
11
armv7 is 32 bits (older architecture for older devices and not supported by UE5)
1 Like
Herlehos
(Herlehos)
June 24, 2022, 5:27pm
12
Oh man I solved my problem. I’m just so dumb.
I have followed a tutorial in which the guy named his key “MyKey”, and at this time I named mine “Herlehos”.
But in Unreal, I wrote “MyKey” instead of “Herlehos”
So now, it is supposed to work. I just have a new error on Google Play console about API but I guess (I hope) I can easily fix that
Thanks for your help anyway!
1 Like
eldany.uy
(eldany.uy)
June 24, 2022, 5:31pm
13
happy to hear you solved it!
Herlehos
(Herlehos)
June 24, 2022, 5:43pm
14
Just a quick question if you have time before I break everything:
The error about API is telling me that my app is made for API 21 and that I need to update it to API 30.
Does that mean that I need to install a new SDK version, re create a NDK and everything else?
Or is it just some parameters to change in Unreal?
Thanks a lot!
eldany.uy
(eldany.uy)
June 24, 2022, 5:50pm
15
this are the settings I am using:
I am not an expert… also had a hard time making it work
1 Like
Herlehos
(Herlehos)
June 28, 2022, 7:28pm
18
Hi, sorry for bothering you, but I have another little problem
Maybe if you have time, you could help me on this topic: Android IAP and Ads ?
Thanks a lot ^^
eldany.uy
(eldany.uy)
June 28, 2022, 7:31pm
19
Hi! I’d love to help you but I have never implemented any ads system into my games so is possible you know a lot more than me
Herlehos
(Herlehos)
June 28, 2022, 7:34pm
20
Oh okay!
And for In App Purchases?