Hello world of fellow UE devs
We’ve been working on a game for about 10 years called The Adventures of Rob-1E.
When I say “We” I mean my brother and I. I do the coding, sound, music, lighting, my bro does the modeling, painting, rigging, environment & set design. We collaborate on overall design, animation and everything in-between.
It’s a twin-stick adventure. We started out in UE 4.3 and over the years as technology kept changing, it became our test bed for trying out all the new gizmos in the engine. In retrospect, this helped us get a lot of contract gigs, but it didn’t help us finish the game
So here we are, finally getting serious and sticking to things. We are starting out making a few cinematics to establish some backstory for the characters and hope to get to showing some prototypes in the near future as I finish the MASS (ecs) implementation for the core game.
This is the hero Rob-1E.
Here is the latest render we finished showing a probe bot exploring a derelict ship. This shows the original 7 frame storyboard vs the final render:
So far we’re rendering everything with deferred and lumen. I’ll post updates as we have them, if you have any questions feel free to ask, we’re an open book and happy to share anything learned.
Socials Dump: