Can someone explain to me why i am getting this message since 4.23 all the time i try to place something in the world, in projects converted from 4.22, to 4.23. (and how to resolve this)
EDIT: location i tried to place something was less than 5000 units away from 0.0.0
Is this a new hazzard ? Where did you find this out if I may ask, as it makes no sense that you canât place lights where you wish, -this is part of DESIGN right ?
TY
Sounds like what Iâm now seeing , where its a warning system to avoid ( assuming you might be using world comp as I am) errors , lighting ovelap etal. All fixed here, great idea as I was finally able to fix the odd overlap I was seeing , causing odd behavior in my WC tile window( where you can move them around).
I just had to click OK 430 times because I dragged all the meshes from an FBX into the scene at once, and it was outside the level bounds. There is no âdo not show this message againâ button, so had to approve every mesh before I could disable the warning. Haha
You can replicate this message by having a persistent level which has sub levels and one of the sub levels is a lighting scenario and is the active level. So you are trying to put a static mesh actor into a lighting level.
I just figured it all out. I have Persistent Level and a Sub level. I have Sub level hidden and Persistent visible. I have Persistent âactiveâ.
Drag a Chair in from content browser in a random empty spot?= Error
Show object from Persistent level drag object on top of it?= No Error. (in my case my Floor is in the Persistent level, so I went top top viewport, centered my floor and pulled something in,. Worked like a charm. I have no streaming volumes btw so they are unrelated to the problem.
It sounds like it works with lights, and that is probably because their cones are giving âboundsâ to pull things into. But overlapping on any Actor seems to make the difference.