HEADS UP: im new to unreal and game development in general, i wanted to make a game for my college project
So i followed these tutorials from unreal to make an endless runner game:
Long Story short: the actor i want to spawn as an obstacle has a timeline attached to it to make it move up and down.
The problem is instead of spawning them at the location i want they spawn at the payer start for some reason.
I know the issue is the timeline location and the logic i am using with vectors, because when i disconnect the timeline from the actor blueprint (they now dont move) the spawn at the correct place.
here are some editor screen shots to give you an idea:
The Actor blueprint of the wall obstacle: (timeline part connected)
this makes the obstacle move to the player start instead of where i spawn them from another blueprint
Here is the ss of the blueprint where the timeline thing has been disconnected, now the actors spawn where i want them to but they dont move since the timeline is disconnected
Here is the yellow wall obstacle in question, here i spawned them using the CONSTRUCTION script instead of Event graph (the tracks generate before actual games start instead of spawning during the game), this has the timeline CONNECTED.
here is the ss of the obstacle how i want them to spawn(these are spawned during the game and spawn correctly) but they dont move since the timeline is disconnected.
Here is what happens when i connect the timeline and generate the tracks during the game using the event graph instead of spawning them before the actually game starts using construction script, like i said they spawn at the player start instead of the desired location (but they move there according to the timeline)
Sooo, how do i make them spawn where i want them on the tracks generated DURING the game, since its and endless runner game i cant pre generate infinite tracks, so help.