Every character is grounded in real human features across gender and ethnicity, keeping the quirks we usually polish out: asymmetry, subtle imbalances, skin imperfections, and tiny anatomical oddities.
Bring your games or films to life with characters that feel authentic, not template Metahuman.
When crafting each character, a short backstory is written to inspire the many nuances that go into visualising someone.
Jabari:
Jabari didn’t rescue people with speeches; he rescued them with clarity, the same way he fixed a sauce: taste, diagnose, adjust, move on. When his friend Nia showed up after service, hovering at the edge of the prep table like a lost puppy, he kept chopping herbs and let the silence do its work. “You’re gonna tell me you don’t know what to do?” he said without looking up. Nia started listing excuses: the job, the lease, the time they’d invested. Jabari slid the cutting board toward her like an ultimatum. “Say it out loud,” he said, calm as steel. “The real sentence.” Her mouth tightened, eyes shining, and finally she said it, "I need to leave him." she whispered. Jabari nodded once. Then he got practical, because that’s love in his language. He pulled out a notepad, wrote a three-step plan, offered his spare room for a week, and made her text her sister before she could talk herself back into the same bad recipe. “You don’t need permission,” he said, wiping his hands, “you need momentum. Eat something, pack the bag, and here's the key.”
This editable character is ready for assembly to Metahuman.
No AI was used to create this character.