Every character is grounded in real human features across gender and ethnicity, keeping the quirks we usually polish out: asymmetry, subtle imbalances, skin imperfections, and tiny anatomical oddities.
Bring your games or films to life with characters that feel authentic, not template Metahuman.
When crafting each character, a short backstory is written to inspire the many nuances that go into visualising someone.
Benny:
Benny had perfected the expression that made anyone's enthusiasm wilt quickly on contact, a mild frown like a paperweight, and he wore it now as Maya hovered at the edge of his desk. She had a notebook bristling with neon tabs and the kind of smile people practiced in mirrors. “Professor, I just wanted to say your lecture on epistemic humility was... profoundly transformative,” she began, voice pitched to the ceiling, “and I’ve been thinking about how it connects to Foucault, also, weirdly, to my mindfulness app.” Benny glanced at her color coded margins, then at the clock, then back, as if checking whether time itself was complicit. “Epistemic humility,” he said, dry as chalk, “is usually much quieter than a testimonial.” She laughed too hard, too fast. “Totally. I love that. That’s so… you.” She leaned forward, conspiratorial, “Also, I drafted a twelve page reflection, single spaced, with a proposed syllabus revision and a possible podcast outline if you ever wanted to…” Benny lifted a hand, gently, the way you stop a dog from eating something poisonous. “Maya,” he said, and the name landed like a door clicking shut, “you don’t need to audition for being taken seriously. Ask your question.” For the first time, her shoulders dropped, the performance flickered out, and she murmured, “I… don’t understand the reading.” Benny’s mouth twitched, not quite a smile but the closest thing he had during office hours. “There,” he said, pulling the book toward them. “Now we’re finally having a conversation.”
This editable character is ready for assembly to Metahuman.
No AI was used to create this character.