All Gamedev.tv are great, like really, Epic Games should hire Sam Pattuzzi and Ben Tristem for Blueprints and C++ tutorial/courses.
A big problem I always face with Unreal courses is they look like made by programmers or engineers (at least the technical ones), not by teachers, is like they lack the empathy to think that someone learning gets lost easily, specially when you throw tons of technical new terms, while these 2 guys know how to teach.
I like to know why the stuff is being made and how you know what to do, something I see a lot from Epic Games courses are people saying stuff like “then we use GetWorld(), and then we use the arrow because is a pointer and write ->GetFirstPlayerController();” is like, ok, why? how do you know you have to use getworld, how do you know it was a pointer?. Is like if I try to teach photoshop and say “we set the contrast to 10 value” without explaining why or what I am looking at to reach to that 10 value or know that the image needs more contrast. That isn’t teach, is just talk loud what you are doing.