Thanks for instanced static mesh component.

I’m making a procedural wall system. Before every segment was a static mesh component. I had 1000’s of segments on the screen and the FPS died. The draw calls were 11000. Now I have the same amount of segments as before and the draw calls are like 200-300. I won’t even have that many wall segments, but the point is instanced static meshes are great and fixed the FPS problem.