Hello Guys !
I notice that the game thread was getting low performance so I made a profiling. The profiling showed that TG_Prephysics and TG_EndPhysics was the source of the problem. I expand this threads and they are related with the anim blueprints of the enemies characters spowned in the scene. I’d like to know if someone came across with this same issue and if there is some fix for it or at least a way to minimize this porformance costs. Thanks Everybody !
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hey wonder if you ever found an answer to this?