At Tuatara, we are very happy to announce the release of TFlow for Unreal Engine!
TFlow is a motion vector generator that helps increase the utility and quality of your flipbooks. With provided material examples it can adapt to many effects.
Using Motion Vectors to get smooth frame blending is a well known technique. But motion vectors generation have always been messy and was requiring a lot of guesswork. Not anymore with TFlow!
I’m not sure to see what you mean, for instance a circle moving from left to right and reappearing on the left would be tillable motion to you? Do you have an example texture?
TFlow support baking of looping motions, but I’m not sure it’s what you are looking for.
I’m curious about tflow. So if I increase the Frame Stride before rendering the flipbook, say rendering every 3rd or fourth frame instead of every frame. Can I then use tflow to smooth out the playback? Would the result be good or is it more meant to be used with flipbooks that haven’t skipped any frames?
Is this a 4x4 flipbook? I tried to play it without TFlow and I don’t understand what’s the motion supposed to be, it looks like a moving noise with some blending? It’s not a clear motion, maybe try to output your flowmap with more contrast and less details, just for generating motion vectors.
Could you share more about your use case and what you are trying to use this texture for?
It feels like there is two motion in your texture, one going fast in the back, and one going slower in the front, but TFlow is not great at detecting overlaying motions. You could try to isolate them to bake one or multiple flow maps.
It is a fluid motion animation, made from the FluidNinja VFX Tool plugin. Although that plugin also provides the ability of baking Flowmaps, after my testing, your plugin got a better result, but your plugin cannot handle the edges of this texture .