TFixedAllocator<N> will not complain when you add an N+1 entry

Added a Github PR: https://github.com/EpicGames/UnrealEngine/pull/13216

`— a/Engine/Source/Runtime/Core/Public/Containers/ContainerAllocationPolicies.h
+++ b/Engine/Source/Runtime/Core/Public/Containers/ContainerAllocationPolicies.h
[Content removed]14 @@ public:
FORCEINLINE SizeType CalculateSlackShrink(SizeType NewMax, SizeType CurrentMax, SIZE_T NumBytesPerElement) const
{
// Ensure the requested allocation will fit in the inline data area.

  • check(NewMax <= NumInlineElements);
    check(CurrentMax <= NumInlineElements);
    return NumInlineElements;
    }
    FORCEINLINE SizeType CalculateSlackGrow(SizeType NewMax, SizeType CurrentMax, SIZE_T NumBytesPerElement) const
    {
    // Ensure the requested allocation will fit in the inline data area.
  • check(CurrentMax <= NumInlineElements);
  • check(NewMax <= NumInlineElements);
    return NumInlineElements;
    }`