sry, no i was talking of hardware limitations with ue4.
so consoles cant scale like pc’s can. they definitely have a hard limit for 30fps / 60 fps.
e.g. crytek’s “ryse” had a budget of 2million tris (or was it polys? no i think it was tris)
for a non-occluded scene (i suppose).
so this is cryengine on xbox one but i m interested about the ue4 performance.
the reason why i m asking is:
if i have to scale my project down for consoles (lets say investors demand)
i would have that in mind on my pc-version (for the pipeline).
yes, thank you !