Hey all i wanted to ask here what would be a good workflow to texture your assets, i love to polypaint in zbrush and then bake de color and normal maps into the low poly mesh but if you consider the amount of textures you will put into a level with this workflow it doesn´t have very good performance.
I tried to do modular textures but the results aren´t as good as the polypaint one. Would you like to share with me what is your process on texturing an asset for environments(just only props because foliage is a different workflow). Will you make a high poly mesh and then bake the maps or just take the normal map from your texture and put it in your mesh? Is it ok to use 1 texture for each asset if you manage well Level Streaming and some other performance trade offs?
Thanks for your time and good luck with your proyects!