Texturing workflow for environment assets

My personal workflow is based on the type of prop i make, is it an important one that has to have a lot detail or not.

For very detailed objects i use zbrush and bake the high resolution into textures, for more common props i simply either model it in blender / maya or zbrush for more organic stuff and sort out the textures in photoshop.

You might want to check Quixel Suite for texturing, i just started using it and it’s very nice, it could speed up your workflow and achive very good resaults.