I’m trying to create a very large wall for this game I’m working on. It is absolutely massive, and it needs to be 1 uniform mesh. How would I go about texturing this? I know I need to use a tiled texture, but it needs multiple materials, and it is unclear to me how I’m supposed to paint for instance grass onto rock or ice on something that ISN’T a terrain. This is its own static mesh that is separate from the terrain. How would I go about painting multiple materials onto this large static mesh?
Thank you!