Texturing terrains

I was creating a terrain in unity and I am not sure how to make the individual texture tiles larger. Could anyone help with this?

Landscape Layer Coords Node

Also make sure to create a parameter for tiling, instance the material, apply the instanced material to landscape and from there start to achieve the desired tiling in real time without waiting for shaders to compile each time you change the tiling and want to see the effect. :slight_smile: