I am just starting with UE4 and I would like to use UE4 landscape visualizations. Is there some way in UE4 to paint terrain textures an place vegetation in terrain by using splatmaps or image masks, see splatmap example below? Or are there some other ways to do this in UE4? For example if I wanted to use a certain texture in red area and place certain mixture of grass/trees/rocks in the same area.
I would like to create a 2km x 2km terrain with 8-10 terrain textures and different trees and vegetation. Anyway, I would need an efficient way to place the textures and vegetation so that I would not need to paint all these manually.
In case that this is already discussed in some other thread or there are some tutorials available, could you please post the link?