Whenever I import a Solidworks assembly or part files using Datasmith the UV maps are very inaccurate.
Some textures are stretched, others are super tiny, others have weird distortions.
What kind of workflow should I use to get decent looking assets? I imagine that these issues would extend to shadow mapping.
Another issue that I have is that changing the material and appearance in Solidworks does not influence the type of material in Unreal.
I could import a blue metal and it will be a simple blue diffuse material in Unreal. Do materials have to be set up manually?