I have an underlying mesh model of a golf course. I’m trying to add different textures of grass, bunkers, water, etc… These different textures need to go in specific areas that I would like to define with a spline where I can make a shape that will encapsulate the area I need for a specific texture and then apply it to the mesh, overriding the current texture.
As you may be able to tell I’m a newish user of UE5. Is this workflow something that is possible? If not are there any other ways to go about precisely texturing a mesh? How would you do this?