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Texturing on fbx issue

Hey there

I have issue texturing fbx when ever I bring them into unreal.

It always looks a just like a flat color.
With the image below you can see that texture the cube work fine but same rails with the same martials is just a flat color? It tried multiple different scaling but looks the same.

I test it out on different fbx’s but same problem. I’m over looking something to do with scaling or maybe something else.

Cheers,
Eoin


That means that you don’t have UVW mapping applied to the mesh that you imported

Maybe your texture UVs are on a different UV channel…

Thanks darthviper107, I’m a c4d user so unreal quite new to me.

Thanks Makigirl I think I got a way around it now.