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Texturing my static meshes

This is mostly a newbie question, but I’ve begun modelling some of my own assets in 3DSmax, and I know how to make some okay looking textures in Photoshop, but when I import the FBX of my models into UE4 and throw the materials on my models, it looks absolutely nothing like I would expect. As far as I can see, the texture is getting super stretched.

Also, lighting seems to be acting really weird around my meshes.

  1. Take a look at some uv mapping tutorials
  2. You have to create a 2nd uv channel with a proper lightmap to get a good result :slight_smile:

Thanks for the reply, I figured out how to make some okay UV maps for my mesh. But what is this UV channel business for lights? I’m not exactly sure what I’m looking for here, in terms of tutorials.

Also could be your UVs are distorted. Google “uv texture grid” get one of those, apply it to your model and see where you are stretching/distorting and adjust your maps accordingly.

Adding a Checkered Texture is also a good fast way to see any distortions in your UV maps as well

Thanks for the replies, I’ve been looking up some videos the last two days, and I’ve learned a lot about UV mapping. Autodesk has a great 10 part series on how to unwrap a variety of objects, and especially the trick with a checker texture was very neat.