I am learning UE4 and started to import my own static meshes. I always worked with 3dsmax.
The problem comes when I apply a material to the model, some of them work just fine but with others the texture totally breaks. (See image)
I dont know if this a issue with the exporter (Currently using 3dsmax 2012). I tried my own materials and ones from Starter Content.
This is my exporter configuration, I disabled Turbosmooth and Materials just in case.
Thanks in advance!