Overview: I am working on a project using Cesium Ion and the Cesium for Unreal plugin. I successfully imported a terrain as a Cesium 3D tileset but need assistance with texturing specific areas of the map.
Current Situation:
- Terrain Import: Successfully imported terrain into Unreal Engine.
- Desired Textures: I want to apply textures from Megascans to specific zones (e.g., roads, grass, rocks).
Challenges:
- Selecting Zones:
- I’m unsure whether manually selecting zones is the best approach given the large size of the map.
- Attempted using the brush tool but encountered issues since it’s not a landscape.
- Polygon Cartography:
- Tried using Polygon Cartography but faced challenges with implementation.
Questions:
- What is the best way to select and apply textures to specific zones on a large map?
- Are there any recommended tools or methods for modifying default texture application in this context?
- Is there any documentation or resources available that explain how to effectively apply textures to Cesium 3D tilesets in Unreal?
Additional Notes:
- I am new to this platform and appreciate any guidance or resources you can provide.