Hi folks,
I want to texture a large static mesh terrain. It is a largely green area with some large deserty patches. We’ll be flying ~500 feet over this 29mi x 29mi area, traversing ~15 miles in two minutes. It will also, eventually, have tons of foliage on it.
I tried a grass texture from Painter, but that allowed me no variation over large areas, being a texture of a few square feet repeated thousands of times.
I tried patching together some satellite / NASA imagery, and created a tileable texture of about 16K pixels square. In UE5, it doesn’t look bad (for a start), but I wanted to increase the realism, and I’d like to add a layer or two of ground variation (maybe two different kinds of soil or grass). I figure some kind of layered material is in order (I’ve saved a few tutorials on the subject).
Is this a good way to go about it, or is there a better way?
Thank you.