I have this issue when I import a house in Unreal 4:
In Meshlab the same mesh looks fine:
This house is as big as a chair. My suspicion is that the very small scale causes these artifacts in Unreal 4.
It looks like some precision loss.
I tried to scale the house in Blender but it did not solved the artifacts visible in Unreal 4.
I also tried to scale it when exporting from Reality Capture. Still not solved.
I used 16 scientific and double precision formats, both giving the same artifacts.
Is there a way of increasing the scale of the generated mesh in Reality Capture ?
Or is there another way of improving the precision ?
Whoops, I was going to create a new post but I brought this one back to life, so I guess I will ask to to the question above.
Was this problem ever addressed? I think my issue is slightly different but similar.
Im curious on why every time I try to import a model into Unreal Engine, it always looks bumpy as heck and shiny but when I view the model in Modo, or RC everything looks great. (Im think it has to do with the assumed surface type and shadowing?)
Curious if anyone has a good workflow for unreal.
Type of file export? Settings on export? and how anyone is importing in Unreal and the settings on import.
I may just give up and go straight to Unity if there are no problems there, but i feel like there is something I am missing with my knowledge of game engine and models.