TextureSample - MipValueMode Deriviate not working on mobile

Hi ,

Thankyou for your fast replies.

I cannot use DDX/DDY nodes directly because editor saying “Error [ES2] (Node DDY) Node not supported in feature level ES2” and I don’t understand because opengl es2 supporting this. When I use this nodes with CustomExpression it is working :slight_smile:

The real problem is: When select texture sample MipValueMode to Derivative, nothing rendered on mobile device. But it is working on PC and Mobile Preview. (just rendering transparent on mobile device.)

I tried Your/RyanB’s suggestion and same problem here, working on PC and Mobile Preview but not working on mobile device. (just rendering transparent on device.)

BTW, TextureSample with MipValueMode=Deriviate and RyanB’s suggestion is not working on real mobile device. Both is working on only PC and Mobile Preview.

Thank you.