Hi everyone,
PC:
XBOX:
I’m having a strange issue with my UEFN map.
- Textures display correctly on PC and Mobile.
- On Xbox Series X, several textures on my custom weapon walls are missing.
- The same textures are always missing.
- Switching lobbies multiple times doesn’t help.
- World Partition Streaming is disabled.
- Texture settings:
- Texture Group = UI
- NoMipmaps
- Never Stream = enabled
- The problem only happens on Static Meshes.
- If I apply the exact same textures to simple Plates/Planes, they appear correctly on Xbox.
- The mesh (SM_Weapon_Wall) has 3 material slots and all textures work fine on PC and Mobile, but Xbox only shows gray squares.
Has anyone experienced this before?
Could this be a Static Mesh UV issue, material slot issue, or an Xbox-specific UEFN bug?
Any suggestions would be appreciated.
Thank you!

