Textures work on PC and Mobile but not on Xbox Series X (Static Mesh issue?)

Hi everyone,

PC:

XBOX:

I’m having a strange issue with my UEFN map.

  • Textures display correctly on PC and Mobile.
  • On Xbox Series X, several textures on my custom weapon walls are missing.
  • The same textures are always missing.
  • Switching lobbies multiple times doesn’t help.
  • World Partition Streaming is disabled.
  • Texture settings:
    • Texture Group = UI
    • NoMipmaps
    • Never Stream = enabled
  • The problem only happens on Static Meshes.
  • If I apply the exact same textures to simple Plates/Planes, they appear correctly on Xbox.
  • The mesh (SM_Weapon_Wall) has 3 material slots and all textures work fine on PC and Mobile, but Xbox only shows gray squares.

Has anyone experienced this before?

Could this be a Static Mesh UV issue, material slot issue, or an Xbox-specific UEFN bug?

Any suggestions would be appreciated.

Thank you!