Textures with distortion animation overlaping (fire and water)

Hello everyone!

I’m very new at unreal and I’m having some problems between two textures that have animated distortion (image attached)
The fire layer is beneath the water plane for some reason, and I was wondering if anyone could shed some light on where the problem might be!


Transparency sort order. You can set it on the mesh ( the water mesh, for example ), and say which should be rendered first ).