Textures turn into pixelated stripes

I’m learning and exploring larger scenes with UE5. Lately my textures have been changing to a pattern that looks like using a magnifying glass on a CRT TV. It’s strips of colored pixel blocks. What does this mean and how do you fix/prevent it?

Sometimes it comes and goes. Others, I have to save and relaunch and it will OK for a while then it starts again.

What it it indicating, out of memory, some kind of error, anyone know?

It’s overrun in VRAM. You’re running out of VRAM, and it’s not being handled elegantly.

If you restart the editor, it goes away.

I assume this will be fixed at some point.

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Thanks for confirming. I searched for a couple of hours and couldn’t find any talk about it. I assumed that’s what it was from the symptoms but wanted to make sure it wasn’t something else I might have been doing wrong.

Regards…

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