Textures sizes and materials configuration to reduce pixalation

As can be seen in the following demo video the planes/materials/textures are start in game as very pixelated, some gets more sharp during the game, after some time, as if loaded into memory after a time.

The textures are of size 2048x1024 or 1024x512
The planes are of size/scale 2.5:2.5:5.0 - be approximately the height of the player and conform to texture ratio.
The master material for all planes blend mode is masked
The textures config is
Mip Gen Settings: FromTextureGroup
Texture Group: World
LOD Bias: 0 or 1 - depends on the image, where 0 starts extremely pixalated and becomes pretty sharp after a while.

NoMipMap is not possible due to the size of the textures, would splitting the textures into parts to reduce size would be a proper solution?

What’s the proper configuration to produce sharp looking images?

Setting the texture group to UI is what is missing.

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