Textures randomly popping from low to high res

The textures in my level keep randomly popping from low to high res, or flattening to normal map. I thought it may be something to do with texture streaming, however I can’t seem to fix it with any texture streaming options.
It has nothing to do with the distance to the object, as texture streaming does, and it happens also when completely still.

Visual of what’s happening, better explaining than my words.

Hi RhodeKyll -

I am closing this one as a duplicate of your original question found here, Textures randomly popping from low to high res - Asset Creation - Unreal Engine Forums

Thank You

Eric Ketchum