Hello, I wanted to use some of the assets from UE5 ¨Valley of the Ancient¨, I migrated them into a new project but the quality seems lower, I checked the file and the textures and everything seems exactly the same so Idk what I’m missing here, maybe some plugin?
The first one might just have mips/lods turned off.
I tried to change the LOD settings and nothing happens, its so weird
Does the quality of the texture change at all as you get closer or further away from the object? Perhaps the other things to check out could be your project’s AA settings, or the settings in the material itself?
Thank you for your reply Pathanis!, but I´ve found the solution :D, it was the fallback
relative error set to 1 in the meshes, I just set it on 0 and now the quality is like it should be
