Textures problem

Hi everyone, sorry for my bad english.

I have a problem with my texture placement, i have two walls with the same texture and in 3DS Max you can see the perfection but in the UE4, i have a difference and we can see the problem.

Thanks for your replies.

Looks like a normal map issue

Flip your green channel of the normal map and see if it will solve your problem :slight_smile: (either in the texture properties or you just add a constant 3 vector with a value of 1,-1,1 to your material)

Doesn’t work, i have the same problem even with just the diffuse :confused:

How does the diffuse itself look? Also make sure the mesh’s normals look as expected without any materials in the static mesh editor.