Textures not showing in Android APK Build for VR Oculus Quest 2

Hello all! I’m very new to Unreal and was hoping to get some ArchViz projects running in VR (Oculus Quest 2) through an APK build. With much debugging and Google search, I was able to deploy as Android_ASTC and Open GL as renderer.

The problem that I’m having is that my imported textures are rendering as a checkered grid. All of this textures come from Twinmotion (archviz program) through Datasmith. I already changed my “Scalability” to low and have Manila Compiler installed, although I’m not sure if it is working 100%.

Just to be clear, textures from other sources work fine. From what I see, I’m not successfully converting this high res textures to work on mobile VR.

Link for the log:

Thank you all so much for the help!

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I would like to know a solution for this as well. Sketchup materials show up fine on QUEST 2, but materials and assets from Twinmotion get lost.

Thanks in advance. Cristián

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Does anyone have a solution for this? I’m having the same problem.

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Hi, Wondering if its fixed already, or someone have already a solution for it?

Thank you.

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