Hi everyone,
I’m working on a UE5 project and everything looks fine in the editor, but when I package the project (for Windows), some textures don’t show up or appear as default gray checkerboards.
All materials are set up correctly, and textures are imported properly. I’ve checked that all assets are referenced and included in the packaging settings. I’m using Nanite and Virtual Textures, if that matters.
Does anyone know what might be causing this issue? Is there something I need to configure before packaging to make sure all textures are included and displayed correctly?
Any help would be greatly appreciated. Thanks!