Textures not showing correctly after packaging the project in UE5

Hi everyone,
I’m working on a UE5 project and everything looks fine in the editor, but when I package the project (for Windows), some textures don’t show up or appear as default gray checkerboards.

All materials are set up correctly, and textures are imported properly. I’ve checked that all assets are referenced and included in the packaging settings. I’m using Nanite and Virtual Textures, if that matters.

Does anyone know what might be causing this issue? Is there something I need to configure before packaging to make sure all textures are included and displayed correctly?

Any help would be greatly appreciated. Thanks!

Maybe you should just wait until the shaders are compiled.
Do you happen to see any messages about this?

If the texture asset is valid, then this is the “problem” (with a probability of 99%).

If not, open the Reference View of the texture (right-click the asset actions menu)
There you should see the dependencies of the models/actors/materials/whatever else where you used the texture.