Textures not loading in after making mesh visible again

I made these objects disappear (turned off collision and visibility) for a short amount of time then made them reappear (turned collision back on and visibility), but for some reason when they become revisable the textures or something are having an issue? I am new to unreal and don’t know what could be wrong.

Is there an error in red, top left?

No there isnt… is it possible that its just reduced texturing for testing and it will fix once I export?

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No, it should always work.

How are you showing / hiding.

Is this anything other than default engine environment? Have you imported the scene using some sort of tool / plugin?


I have not used any tools or plug ins, this is just normal unreal engine.

I think it’s something to do with the way you’ve coded it.

If you want the meshes / actors to appear / disappear, then all you need is an array of actors and ‘set hidden in game’.

Is that what you’re trying to achieve?

What’s in one of the collapsed graphs, out of interest?

I notice you’re turning them to glass, and the immediately hiding them.

I need them to disappear visually and disable the collision so the player won’t run into them, so I turned off collision and visibility for them and then back on after x time. The collapsed graphs are all the meshes I am trying to hide which is a playground, as shown in the first photo. The glass the glass is my invisible boundaries.

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